class ExpressionNS::cheekMuscle |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate.
std::vector<int> | taglist list of points effected by muscle |
Vertex* | skin location of point on skin the muscle pulls at |
Vertex* | bone location of point on bone the muscle pulls towards |
float | zone zone of influence (angle) |
float | fs distance to start of contraction |
float | fe distance to end of contraction |
float | clampv scaling value |
cheekMuscle ( char* name, Vertex ihead, Vertex itail, float ifs, float fe, float zone, float clampv, ExpMeshAdapter* bob) | |
void | ActivateMuscle ( const float val) |
void | PrintData () |
void | Draw (bool selected) |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate. Still a little flaky however. The core math should probably be revisited.
Alphabetic index HTML hierarchy of classes or Java