class ExpressionNS::eyeMuscle |
The eyeMuscle is the same math as the circular pucker muscle used around the mouth.
std::vector<int> | taglist list of points effected by muscle |
Vertex* | center head of the muscle vector |
float | radx zone of influence -- x axis |
float | rady zone of influence -- y axis |
float | radz zone of influence -- z axis |
int | dir direction it pushes |
float | facx factor of influence -- x axis |
float | facy factor of influence -- y axis |
float | pushz outward push on lips-- z axis |
eyeMuscle (char* iname, Vertex icenter, int orent, float iradx, float irady, float iradz, float ifacx, float ifacy, float ipushz, ExpMeshAdapter* iface) | |
void | Draw (bool selected) |
void | PrintData () |
void | ActivateMuscle ( const float val) |
The eyeMuscle is the same math as the circular pucker muscle used around the mouth. however I've separated the code to make changing one seprately from the other easier
Alphabetic index HTML hierarchy of classes or Java