| Vertex ( const float &x, const float &y, const float & z)
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| Vertex ()
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inline float | x (void)
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inline float | y (void)
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inline float | z (void)
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inline float& | operator [] (int x)
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inline float | x (float x)
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inline float | y (float y)
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inline float | z (float z)
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inline | zero (void)
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Vertex | operator - ()
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const Vertex | operator + (const Vertex& v) const
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const Vertex& | operator += (const Vertex& v)
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const Vertex | operator - (const Vertex& v) const
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const Vertex& | operator -= (const Vertex& v)
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const Vertex | operator * (const float &num) const
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const Vertex& | operator *= (const float & num)
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const Vertex | operator / (float num)
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const Vertex& | operator /= (const float & num)
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const bool | operator == ( const Vertex& v2) const
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const float | operator * (Vertex& v) const
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void | norm (void )
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inline float | length ()
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inline double | lensq ()
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