class ExpressionNS::cheekMuscle |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate.
| taglist list of points effected by muscle | |
| skin location of point on skin the muscle pulls at | |
| bone location of point on bone the muscle pulls towards | |
| zone zone of influence (angle) | |
| fs distance to start of contraction | |
| fe distance to end of contraction | |
| clampv scaling value |
| cheekMuscle ( char* name, Vertex ihead, Vertex itail, float ifs, float fe, float zone, float clampv, ExpMeshAdapter* bob) | |
| ActivateMuscle ( const float val) | |
| PrintData () | |
| Draw (bool selected) |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate. Still a little flaky however. The core math should probably be revisited.
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