class ExpressionNS::cheekMuscle |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate.
![]() | taglist list of points effected by muscle |
![]() | skin location of point on skin the muscle pulls at |
![]() | bone location of point on bone the muscle pulls towards |
![]() | zone zone of influence (angle) |
![]() | fs distance to start of contraction |
![]() | fe distance to end of contraction |
![]() | clampv scaling value |
![]() | cheekMuscle ( char* name, Vertex ihead, Vertex itail, float ifs, float fe, float zone, float clampv, ExpMeshAdapter* bob) |
![]() | ActivateMuscle ( const float val) |
![]() | PrintData () |
![]() | Draw (bool selected) |
The cheek muscle deforms along the vertex normals based on the distance to the center of the muscle, mostly a hack to get the cheeks to inflate. Still a little flaky however. The core math should probably be revisited.
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